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How To Get Mods Destiny 2 Forsaken

Although Forsaken promises to give Destiny 2 players plenty of new things to practise (a new entrada, 2 new destinations, the new Gambit mode), information technology's also making big changes to some of the things already on offer. This September, fans volition find two major aspects have been altered: Milestones, which volition go more than plentiful and fluid, and mods, which will hopefully go a more meaningful way to customize your gear.

We spoke to Destiny ii game director Steve Cotton about both of these changes, and he shed plenty of light on how players tin can expect to modify up their guns and weekly schedule around the new mods and milestones in Forsaken.

From Milestones To Challenges

I of the most prominent changes from the original Destiny to Destiny 2 is the increased focus on weekly milestones. At the beginning of each week in Destiny 2, you become a fresh new slate of milestones which offer "powerful" boodle the only kind that can increase your power level in the lategame.

Although this system makes it easy to run across what you lot should do to increase your power, it too has its flaws. Milestones currently accept you lot heading to the same activities to reach the aforementioned tasks every week. And once y'all complete these weekly milestones, y'all don't have too many other ways of leveling up. Iron Banner and Faction Rally events, catalysts, and other activities offer other objectives to chase, but it's hard not to experience discouraged from playing subsequently a certain point every week, which isn't exactly what you want out of a "hobby" game.

When the Forsaken launches, hardcore players volition take much more than on their plates. Rather than a set number of milestones, what you practice in a given week will vary. While raids and raid lairs volition still offer their regular powerful rewards once per week, other milestones will change to a 4-day bike. "All the Destiny two milestones volition be there, but they volition be advertised and tracked in a different way," Cotton fiber says. The tab volition now only evidence critical-path objectives, like story mode and DLC completion, quest steps, and legacy milestones from the base game (such every bit quests for exotic weapons like the MIDA Multi-Tool).

Instead of checking a tab to run into your task list, you'll at present observe the director lighting upwards and pointing y'all to individual locations and activity destinations (similar the Vanguard and Crucible screens), which will show you how to earn powerful loot. "The best style to think about this is that there will exist several different means to go out in the world and get more powerful," Cotton says.

Second, some terminology is changing. Milestones are now challenges, and what Destiny 2 currently calls challenges (objectives that offering tokens for their completion) volition be captivated into the new bounty system. Along with the usual powerful reward checklist from the base game (for completing the weekly Flashpoint, Strike, Crucible, Nightfall, Clan, and Raid challenges), there will exist new weekly challenges for bounties, Gambit, Heroic story missions, and the Dreaming Urban center'due south new public event. And, when it's time for an Iron Banner or Faction Rally event, those will also add to the list of challenges for that week.

On top of that, new daily challenges will offer more ways for players to get earn powerful loot every day. These challenges will rotate among various activities similar strikes, Nightfall strikes, Gambit, Heroic adventures, and Crucible. So in a given week, you might tackle two Crucible challenges, 2 Gambit challenges, two strike challenges, and one Heroic risk, depending on the random rotation.

If you don't take time to log in every day, don't worry – daily challenges will wait for you. If you miss daily challenges, they'll stockpile until y'all have four saved upwards right before the adjacent iv-day reset. "If you wait longer than four days, yous will miss the reset but the next fourth dimension you log on in that location will be four daily challenges available to you," Cotton says. "If you do one or more the side by side day, if 1 of the ones you lot did is the daily reset, a new one will pop (on a schedule), and then on."

Bounties will also offer additional ways to get more powerful. As we mentioned before this month, the bounty system volition offer pocket-size quests for players of varying power levels to accomplish, and some will offer powerful loot. Not all bounties will, but each bounty will clearly display its reward, letting yous know which ones to pick upwardly if you're only looking for powerful rewards.

There will also be several hidden challenges to await for, ones non highlighted by the director and which observant players will accept to notice for themselves, scattered across several activities. This should bring back some of the mystery fans take been looking for since the launch of Destiny 2; not just volition y'all have a more extensive checklist of things to become more than powerful, only exploring the earth for secrets might also bear witness useful.

All of these new ways to earn powerful loot should offer reasons for players to keep playing much more than regularly. "The intent is that you will ever have something to become after," Cotton fiber says. This, on top of the new triumphs system, collections, and regular events already on the Destiny 2 calendar, should give players lots to practise equally they make the climb to the 600 power cap and suss out all of Forsaken's secrets.

More Meaningful Mods

Another aspect of Destiny 2 that's being reworked are mods. Before, they offered a way for each weapon and piece of armor to differentiate itself, and legendary mods offered a small heave in power, making them the just style to accomplish the ability cap. Equally players sunk their teeth into the game, all the same, they found most mods weren't all that different, and often, felt more like a requirement than a fun tool (run across: legendary kinetic mods, which only offered v-point ability heave for kinetic weapons).

With Forsaken, mods will hopefully be useful enough that you'll want to equip them, non have to. For 1, mods will no longer offer a power boost, which means you won't have a pressing demand to equip a mod but to slightly increment your power. This means a couple of things: First, at Forsaken'due south launch, only legendary mods will be available (no more combining rare mods!).

Second, it means a bit of business firm-cleaning. With your electric current mods condign obsolete, you'll have to brand a quick run to the Gunsmith, who will take your former mods and trade them for components to make new ones. This does come with a slight downside: Because all mods are at present designed to be more than expressive, energy and heavy weapon mods will no longer deed as a way to modify the element of a given weapon.

These new mods will be less about cooldown reductions and more about changes you'll notice right away. A few mods Cotton was able to reveal to the states were Icarus Grip (which improves your weapon's accuracy while airborne), Radar Tuner (which decreases the fourth dimension it takes for your radar to return afterwards you lot're washed aiming your weapon), and Targeting Adjuster (which grants your weapon better target acquisition).

According to Cotton, bonuses like these volition make mods more impactful overall. As a counterweight, mods will likewise be harder to acquire, but when you become ane y'all similar, information technology should feel like you're making a weapon your own. "Ideally they aren't something that y'all are swapping in and out regularly," says Cotton wool. "[They're] more than something yous use to put the finishing touches on your favorite weapons and armor."

These changes also utilize to raid weapons, which will use the same modernistic arrangement, but too have admission to unique raid mods. And while raid mods for the new raid that will follow Forsaken's launch will be tailored to that specific raid, "there's nothing stopping us from sneaking in some more than universal raid mods in the time to come," Cotton fiber says.

While new content is always great to come across, it's the central underpinnings of a game like Destiny 2 that can mean the difference between checking in with it every once in a while and having it regular rotation. With these sweeping changes to both milestones and mods, Cotton and the rest of the squad at Bungie hope to move Destiny 2 further into the latter past always giving players something new to do, and making their choice of weapon and mod thing more than than ever.

For more on Destiny 2: Forsaken, such every bit a await at a match of the new Breakthrough style and your community questions answered, click on the banner beneath to see all of our Destiny two content, and check back throughout the calendar month for more than coverage.

Source: https://www.gameinformer.com/exclusive-feature/2018/07/26/how-milestones-and-mods-are-changing-in-destiny-2-forsaken

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